Mr Anthony Viennaminovich Gampell

BSc (First Class Honours) in Geography, The University of Auckland, Auckland, New Zealand (2014)/ Bsc (Double Major) in Biological Sciences and Geography, The University of Auckland, Auckland, New Zealand (2013)

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Doctoral Candidate - Doctor of Philosophy

Biography

  • Since August 2015: Doctoral Candidate (Geography, Disaster Video Game Research)
  • Since March 2014:  Teaching Assistant (School of Environment, Geography)
  • Since 2013: Geography Association Member
  • 2014: Bachelor of Science (First Class Honours) in Geography
  • 2011-2013: Bachelor of Science (Biological Sciences and Geography)

Research | Current

Current research:

With the increasing popularity of video games over the last few decades, a significant research area for disaster studies has presented itself. Preliminary disaster video game research deconstructed a multitude of disaster video games from various international organisations (e.g. UNESCO, UNISDR), governments (e.g. Canada), non-government organisations (e.g. Save the Children, Christian Aid), researchers and mainstream disaster video games. This research demonstrated that video games have an ability to convey messages regarding disaster and disaster risk reduction (DRR), including portrayals of hazards, vulnerabilities, capacities and numerous disaster discourses. Yet, there is a paucity of studies on these games in the disaster literature. This research grounds the foundations of disaster video game research within the realm of disaster studies, exploring concepts of disaster risk including hazards, vulnerability, capacities and methods of disaster risk reduction. The research also works to link video games to disaster studies through the sphere of disaster risk education, participation and the learning theory of constructivism. This research sets the framework to enable adequate exploration of disaster video games in a way that could potentially contribute to DRR learning strategies of the future. With video games becoming a new cadre to the existing DRR tool kit.

 

Topical research interest:

  • Disaster risk reduction (DRR)
  • Disaster Popular Culture
  • Video Games
  • Education

Teaching | Current

Undergraduate Courses

EarthSci 105/105G - Natural Hazards in New Zealand

Geog 315 - Research Design and Methods in Human Geography (Teaching Assistant)

Geog 324 - Critical Perspectives on Sustainable Development

Geog 325 - The Human Dimension of Disasters (Video Game Tutorial)

 

Past Courses

Geog 102 - Geography of the Human Environment (Teaching Assistant/ Tutor Coordinator)

Geog 250 - Geographical Research in Practice (Teaching Assistant)

Distinctions/Honours

Certificate of Competence in Tutoring Geography

EQC Earthquake Commisson Postgraduate Research Grant

NZGS 2016 Highly Commended Poster Award

Areas of expertise

  • Disaster Video Game Research
  • Popular Culture of Disasters

Committees/Professional groups/Services

  • Geography Association (2013-Present)

Selected publications and creative works (Research Outputs)

  • Gampell, A. V., Gaillard, J. C., Parsons, M., & Fisher, K. (2017). Beyond Stop Disasters 2.0: an agenda for exploring the contribution of video games to learning about disasters. Environmental Hazards, 1-12. 10.1080/17477891.2016.1275502
    Other University of Auckland co-authors: Meg Parsons, Karen Fisher, JC Gaillard
  • Gampell, A. V., & Gaillard, J. C. (2016). Stop Disasters 2.0: Video Games as Tools for Disaster Risk Reduction. International Journal of Mass Emergencies and Disasters, 34 (2), 283-316.
    URL: http://hdl.handle.net/2292/32960
    Other University of Auckland co-authors: JC Gaillard

Identifiers

Contact details

Primary location

SCIENCE CENTRE 302 - Bldg 302
Level 4, Room 431
23 SYMONDS ST
AUCKLAND 1010
New Zealand

Social links

Web links