Dr Allan Fowler
PhD Computer Science
Biography
I have just recently joined the University and was most recently a tenured Associate Professor in Game Design and Software Engineering in the USA. I'm originally from New Zealand and grew up in the Manawatu-Whanganui region.
My research is based around using games to learn. However, I have also undertaken research in CS Education, and Human-Computer Interaction.
I have been learning and teaching Martial Arts for over 20 years and hold a fifth-degree black belt (or go-dan) in Shorin Ryu karate, a second-degree black belt (ni-dan) in Shotokan and was recently promoted to go-dan in gojyu-ryu.
I have two wonderful children and a very patient and understanding wife.
I look forward to continuing my research and continuing learning.
Research | Current
My research is mainly focused on:
- Interactive & situated learning
- Measuring indicators of cognition
- STEM/CS Education for underrepresented minorities
Areas of expertise
Games for Learning
Augment reality
HCI
Selected publications and creative works (Research Outputs)
- Fowler, A., Nesbitt, K., & Canossa, A. (2019). Identifying cognitive load in a computer game: An exploratory study of young children. IEEE Conference on Computatonal Intelligence and Games, CIG. 10.1109/CIG.2019.8848064
- Fowler, A. (2019). The Unity ARKit. Beginning iOS AR game development: Developing augmented reality apps with Unity and C# (pp. 57-102). Berkeley, CA, USA: Apress. 10.1007/978-1-4842-3618-5_3
- Fowler, A. (2019). Making AR games. Beginning iOS AR game development: Developing augmented reality apps with Unity and C# (pp. 131-171). Berkeley, CA, USA: Apress. 10.1007/978-1-4842-3618-5_5
- Fowler, A. (2019). Jamming with Children: An experience report. Paper presented at 14th International Conference on the Foundations of Digital Games (FDG), San Luis Obispo, CA. 26 August - 30 August 2019. PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19). (pp. 6). 10.1145/3337722.3341842
- Fowler, A. (2019). Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#. New York, NY: Apress. Pages: 244. 10.1007/978-1-4842-3618-5
- Fowler, A., & Khosmood, F. (2018). The Potential of Young Learners Making Games: An Exploratory Study. IEEE Games, Entertainment, Media Conference (GEM), 189-195. Galway, Ireland. 10.1109/GEM.2018.8516486
- Fowler, A., Ni, X. S., & Preston, J. (2018). The Pedagogical Potential of Game Jams. Paper presented at 19th Annual SIG Conference on Information Technology Education (SIGITE), Fort Lauderdale, FL. 3 October - 6 October 2018. SIGITE'18: PROCEEDINGS OF THE 19TH ANNUAL SIG CONFERENCE ON INFORMATION TECHNOLOGY EDUCATION. (pp. 5). 10.1145/3241815.3241862
- Fowler, A., & Schreiber, I. (2017). Engaging under-represented minorities in STEM through game jams. ACM International Conference Proceeding Series. 10.1145/3055116.3055120
Contact details
Primary office location
ARCHITECTURE - WEST - Bldg 421W
Level 5, Room 504
26 SYMONDS ST
AUCKLAND CENTRAL
AUCKLAND 1010
New Zealand