Dr Allan Fowler

PhD Computer Science



I have just recently joined the University and was most recently a tenured Associate Professor in Game Design and Software Engineering in the USA. I'm originally from New Zealand and grew up in the Manawatu-Whanganui region.

My research is based around using games to learn. However, I have also undertaken research in CS Education, and Human-Computer Interaction.

I have been learning and teaching Martial Arts for over 20 years and hold a fifth-degree black belt (or go-dan) in Shorin Ryu karate, a second-degree black belt (ni-dan) in Shotokan and was recently promoted to go-dan in gojyu-ryu.

I have two wonderful children and a very patient and understanding wife.

I look forward to continuing my research and continuing learning.




Research | Current

My research is mainly focused on:

  • Interactive & situated learning
  • Measuring indicators of cognition
  • STEM/CS Education for underrepresented minorities


Areas of expertise

Games for Learning

Augment reality


Selected publications and creative works (Research Outputs)

As of 29 October 2020 there will be no automatic updating of 'selected publications and creative works' from Research Outputs. Please continue to keep your Research Outputs profile up to date.
  • Fowler, A., Nesbitt, K., & Canossa, A. (2019). Identifying cognitive load in a computer game: An exploratory study of young children. IEEE Conference on Computatonal Intelligence and Games, CIG. 10.1109/CIG.2019.8848064
  • Fowler, A. (2019). The Unity ARKit. Beginning iOS AR game development: Developing augmented reality apps with Unity and C# (pp. 57-102). Berkeley, CA, USA: Apress. 10.1007/978-1-4842-3618-5_3
  • Fowler, A. (2019). Making AR games. Beginning iOS AR game development: Developing augmented reality apps with Unity and C# (pp. 131-171). Berkeley, CA, USA: Apress. 10.1007/978-1-4842-3618-5_5
  • Fowler, A. (2019). Jamming with Children: An experience report. Paper presented at 14th International Conference on the Foundations of Digital Games (FDG), San Luis Obispo, CA. 26 August - 30 August 2019. PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19). (pp. 6). 10.1145/3337722.3341842
  • Fowler, A. (2019). Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#. New York, NY: Apress. Pages: 244. 10.1007/978-1-4842-3618-5
  • Fowler, A., & Khosmood, F. (2018). The Potential of Young Learners Making Games: An Exploratory Study. IEEE Games, Entertainment, Media Conference (GEM), 189-195. Galway, Ireland. 10.1109/GEM.2018.8516486
  • Fowler, A., Ni, X. S., & Preston, J. (2018). The Pedagogical Potential of Game Jams. Paper presented at 19th Annual SIG Conference on Information Technology Education (SIGITE), Fort Lauderdale, FL. 3 October - 6 October 2018. SIGITE'18: PROCEEDINGS OF THE 19TH ANNUAL SIG CONFERENCE ON INFORMATION TECHNOLOGY EDUCATION. (pp. 5). 10.1145/3241815.3241862
  • Fowler, A., & Schreiber, I. (2017). Engaging under-represented minorities in STEM through game jams. ACM International Conference Proceeding Series. 10.1145/3055116.3055120

Contact details

Primary office location

Level 5, Room 504
New Zealand